Category Archives: ia/uxd methods

10 guidelines for effective search results Leave a comment Read more »

10 guidelines for effective search results

Despite the ubiquity of search behavior, and well-established conventions for presenting search results, I still see plenty of cumbersome, confusing search tools out there. This article is my attempt to summarize the most important elements of a successful search UI.


Interactive, paper-based prototyping idea Leave a comment Read more »

Interactive, paper-based prototyping idea

I love this! No more excuses for not testing a design. And it looks like fun, so who would want to skip this step? From IDEO. Prototyping for Elmo’s Monster Maker iPhone App. from IDEO on Vimeo.


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My favorite spaghetti sauce? Don’t ask me …

I just came across this 2004 TED talk in which Malcolm Gladwell explains why we should NOT ask customers what they want. In the case of spaghetti sauce, at least, we cannot always explain what we want. Especially when asked about our preferences, we are…


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Flow charting the bailout

Great design doesn’t make it less depressing, unfortunately. Continued… see the whole scary story on Mint.com.


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Lightbox fatigue

Jacob Nielsen just proclaimed the lightbox the “interaction design technique of the year“: In UI terms, a lightbox draws the user’s attention to a dialog box, error message, or other design element in the middle of the screen by dimming the rest of the screen.…


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Ideas and thoughts related to customer experience, usability, learning, cognitive science, and whatever else I find interesting.

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