Despite the ubiquity of search behavior, and well-established conventions for presenting search results, I still see plenty of cumbersome, confusing search tools out there. This article is my attempt to summarize the most important elements of a successful search UI. Read more ›
I love this! No more excuses for not testing a design. And it looks like fun, so who would want to skip this step? From IDEO. Prototyping for Elmo’s Monster Maker iPhone App. from IDEO on Vimeo.
I just came across this 2004 TED talk in which Malcolm Gladwell explains why we should NOT ask customers what they want. In the case of spaghetti sauce, at least, we cannot always explain what we want. Especially when asked… Read more ›
Great design doesn’t make it less depressing, unfortunately. Continued… see the whole scary story on Mint.com.
Jacob Nielsen just proclaimed the lightbox the “interaction design technique of the year“: In UI terms, a lightbox draws the user’s attention to a dialog box, error message, or other design element in the middle of the screen by dimming… Read more ›
I came across an interesting article on hand-drawn interfaces here. Sometimes a Sharpie and good, strong paper tell the story better — and faster — than a fully fleshed out wireframe. (I must confess that ballpoint sketches on notebook paper… Read more ›
If you’ve ever tried to communicate a site design via paper, you know the value of also presenting an interactive version with live hyperlinks. Visio users know that it’s pretty easy to create an interactive HTML prototype from a set… Read more ›
The November/December 2007 of Ragged Left, the newsletter of the STC Berkeley Chapter, is now online. The issue includes my summary of a talk given by Adaptive Path‘s Sarah Nelson and David Verba, entitled “Lessons Learned from Web Applications and… Read more ›